Below is an introduction about TERA Mystic skills guide and builds, if you want to find out more advance information about this class, head on to advanced strategies for TERA Mystic.
Hey guys, and welcome to my Tera Online guide to Mystics. This is probably the most requested guide so I’ll try to go into as much detail as possible about this class. First thing I’ll say, is that Mystics is a very unique class. Playing them isn’t going to be like anything else in other MMO’s. Some may love the play style, and some may absolutely hate it. Either way, they are a very good class to pick if you enjoy playing a support healer
The first ability you will get as a Mystic is your basic attack called Sharon Bolt. Like the Priest’s basic attack, this does not restore mana despite all other classes having basic attacks that do. It does decent damage and can by glyphed to be do more damage, and it’s a good idea to glyph this if you’re soloing a lot. But, in groups you’ll find yourself not attacking much. In fact, as a Mystic in a group, I should tell you that because of how many support spells you are given, you will often be left out of combat the entire time. Always make sure you try to enter combat at least once towards the start of a dungeon, in order to activate your Campfire Charms, which do not activate after being used until you enter combat, at least in the current Korean builds.
The second ability you will get is called Arun’s Vitae. I’m going to spend quite a bit of time on this ability because it is one of your core Mystic abilities. Now, the fact that I’m saying this is a core ability of a Mystic is what will drive a lot of players away from playing a Mystic. This is a heal that you drop on the ground that other players have to get themselves in order to be healed by it. Most players who have played other MMO’s will be turned off by a heal like this. You will be turned off even more when I tell you this is one of only three healing spells that Mystics get. It’s important to note though, that Tera isn’t like other MMO’s. It’s combat system is very different. I promise you that nearly everyone in your group will know what these red balls do, and how good they are. When DPS and tanks take damage in Tera, they are made very aware of it, unlike in other games, because in Tera you cannot take multiple hits. If a damage dealer takes the hits, the first thing he’ll do is back out.
If you’re dropping these red balls on the ground though, the DPS will alternatively run and pick these up almost immediately. If they don’t, you yell at them, and explain to them how good these tiny red balls of loving are. Not only do they heal, but they remove debuffs that are acquired from the DPS taking damage off of a BAM. There are some tricks to know with the skill. One of them not being the fact that you can drop pictures with these balls. One of the tricks is that while dropping these moats, they generate a bit of agro, but when party members using them, they do not give you healing threat. Meaning you can use these to heal your group without generating threat onto yourself. Something that Priests cannot do with any of their heal spells. This means you can drop them all around before a boss is engaged and you have a skittle army on the floor for your party. This skill adds a very unique play style to the Mystic, but this is only scratching the surface.
The next skill you’ll get is called Mana Infusion. This skill is not limited to Mystics. It is a mana regeneration spell that you can use to restore mana when you get low and is usable while still casting healing spells. At lower levels as a Mystic, you’ll find yourself having a lot of trouble keeping mana while healing in groups. So make yourself fond of this spell. The next skill is called Metamorphic Blast. A skill identical to the Priest’s skill. It even goes by the same name. This will be your main damage ability at lower levels. It has a short cool down and is spammable. Hitting all targets in front of you. Note that if a target is close enough, this skill can hit the same target twice and do extra damage.
Thrall of Protection
The next skill you’ll get is Thrall of Protection. Pets are not anything new to the MMO genre but Mystic pets are a bit different. There are several of them, but only one of them can be used at a time and this will be the main one you use while soloing. It’s a miniature tank that can tank mobs while you are soloing, making soloing as a Mystic very easy. The Thrall is even capable of tanking BAM, but I must stress that you should never use the Thrall in groups. This Thrall is currently associated with a strange bug where it will put your group members in a combat stance and keep them in it, even after all enemies nearby are dead. This may not seem like much, but it will aggravate your group members to no end. It will slow your tank, and ultimately slow the speed at which he can pull and gather mobs between pulls. There is no upside to using a Thrall of Protection in a party in the first place. He doesn’t do significant damage compared to the damage dealers and he will not out threat a Lancer, so only use the Thrall in a group if you are intentionally trying to piss your party off.
Next is a spell called Metamorphic Smite, it functions similar to Metamorphic Blast. It’s a close range airwave spell that requires your targets in front of you in order to do damage. While using this in PvP and soloing is good, using it on Bams while healing will put yourself needlessly at risk. You’ll usually be too busy using support spells like dropping red orbs anyway.
Teleport Jaunt is the next ability you will learn and is your escape ability as a Mystic. It’s an amazing escape, but it does have a small cast time, so you can’t use it too reactively or you’ll get caught. Use this to move to your destination quickly, or avoid Bam hits, or to escape PvP players training onto you. Note that there is a glyph that can give this a 25% chance to reset the abilities cool down allowing you to double blink, which is very useful for running away in PvP, as Mystics have a pretty low survivability once caught without this or retaliation off cool down. I’ll go over survivability more later.
The next skill is a very unique skill called Corruption Ring. A lot of people will initially be confused about the applications of this skill and when to use it, etc. I’ll start by saying there aren’t many uses, and you probably won’t use this skill all that often. But, it’s still good to know how it works. Channeling the spell will make you create a ring around yourself that does damage to anything in it, stealing energy from them. Using this spell again afterwards, after you have dealt damage, will restore mana to everyone in the room. Your second pet you will get is called Thrall of Vengeance.
Thrall of Vengeance
This is your damage dealing pet. He doesn’t last long, but he has quite a bit of fight in him. Remember that using this pet will unsummon the other thralls, so if soloing, it’s better to stick with your protection Thrall.
This guy is good for helping your group do damage on Bams or do damage period if you are partied with someone else while leveling. He only lasts 17 seconds but he has a 20 second cool down, meaning he can be up almost as much as you want him up. Next up is a spell called Volley of Curses. This is a damage over time spell that is cast via lock-on and can stack up to three times. This is a high damage skill and should be keeping it stacked on Bams if you find yourself doing nothing between the very few healing spells you have to cast, or dropping orbs. This is also a great spell for PvP as you can easily kite and keep yourself healed while letting this dot will down your foe. It is an instant cast and has no cool down making it very easy to use in almost any situation. But the debuff can drop easily if you are forced into healing or doing something else for a few seconds.
Sonorous Dream is the tenth spell you will get as a Mystic. It is a sleep spell, but unlike the Priest’s sleep spell, this version can lock on up to two targets. The sleep doesn’t last long, but the CC is very effective in PvP and PvE. Note that sleeping a Bam while it is trying to use a dangerous attack, will interrupt it. Not unlike a Lancer’s Chain or a Priest’s Sleep. This can be used in countless situations, be it shrinking a size of a pool, or sleeping a Bam, or sleeping healers in PvP. Note that a neat trick is to sleep a Bam if a Lancer dies, run in, res him, and then he can break the sleep.
Aron’s Cleansing Touch
The next skill of a Mystic is called Aron’s Cleansing. This is a Mystic’s direct target dispel ability. It’s not as good as a priest’s, as it is in AoE, but it can lock on up to two targets at a time, and remove any debuffs from those targets. An easy way to tell who needs dispelled is to look for anybody in your party with a purple health bar, then try to dispel them as quickly as possible. In the later dungeons, there are some very dangerous debuffs that get thrown out, so get in the habit of dispelling as quickly as you see the debuffs appear.
Thrall of Life
Your third Thrall you will get is called Thrall of Life. This is a cute little fairy that will heal you whenever you are hurting. Though this fairy does heal party members near you, it’s primary objective is to heal you, and it will focus it’s heals on you. This is a great way to keep yourself healthy in PvE. This pet will take care of you so you can focus on healing your teammates. In PvP, this Thrall can make you very hard to kill. The skill isn’t spammable, so be careful about taking damage and getting caught as a Mystic. At the same time though, the spell doesn’t have a long cool down so don’t forget to use it when you need it.
Next up is Titanic Favor. This is the most important spell in your arsenal because this is your only direct healing spell you will get as a Mystic. At all. Ever. This is around the part in the guide where I assume most people will turn away from Mystics. Their play style is so different, and although they are healers, they only have three healing spells. One is a fairy that can only heal themselves, another is orbs on the ground, and the last is this: a spell that can only target two people. It is a lock-on skill, but it has next to no cool down so it is spammable. No, Mystics do not have a huge AoE healing spell, and no, they do not have a giant heal spell, all they have is this. Also note that this heal puts a heal over time on your target though. This can generate threat at the start of a pull, so try not to heal a Lancer when he is about to pull a group of mobs, though this is more on the Lancer’s shoulders than yours to worry about.
So now that we’ve gone over all three of the Mystic heal spells, you must be wondering why pick a Mystic to heal? If you’ve seen some of my other videos, you’ll notice I mention several times that Mystics are better than Priests for PvE. The reasoning may not be obvious yet, but I’ll go over the skills that make Mystics amazing in PvE as they come up. Note that despite you only having the skill for direct healing, it is a very strong spell that can be used over and over again. You’ll need to master it for higher end dungeons though, practicing on how locking on works.
Next up is a typical resurrection spell. It will resurrect any party members within the circle, and the circle is cast four meters in front of you. While other classes can res using a scroll, it has a long cool down, whereas your res does not. So you should be the one doing the res’ing, unless it is you that needs to be res’d. The next spell is an Aura. I’m going to skip over it for now though, and go over all the Aura’s at the end of the video.
Overall, they say that having a Mystic in your party is better than going with a Tera Priest.