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TERA Mystic Guide Review from Killer Guides

TERA MYSTIC

TERA MYSTIC

You know when you play a game and you don’t succeed at all because you think you well, suck (or I do, at least)? This is what I’m going through playing the adorable Popori Mystic in TERA. So far, I’ve been dying over and over and over again without end (not because monsters took one look and killed me). Not quite sure what I’m doing wrong, I continued my snail-paced progress in TERA. Running around the world of TERA to find monsters to slay, the experience could be described painful at most. Wandering aimlessly into territory with high levelled monsters was not my idea of fun, especially when I was stomped to death by a mob. There goes my hard earned exp! I’m going to say it right now: the experience was frustrating when I continued dying over and over again and not completing assigned quests. What annoyed me most, though, was my friends were over 5 levels ahead of me and I’m currently stuck on my level. So, what did I do to cure my failing attempts at succeeding in TERA? I went around looking for assistance.

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I went around websites and found this website called Killer Guides. Reading through their pages and TERA Online descriptions, I was fascinated by the provided information: tips to make me level 60 in just 7 days. I had my eyebrow raised by reading that but I thought “Why not?” I went to buy the TERA Mystic Strategy Book after reading some more reviews about it on the web. If people are succeeding by buying guides then I should be no different!

Buying and downloading the PDF at the price of $29.99 USD, the guide comes with over 80 pages of content covering the Mystic’s basics. Because I was new to the game, I read through the introduction of the guide before moving on to more defined sections. Curious about skills and abilities and how glyphs work, I read them. I really liked how the section about skills and abilities were laid out; the author went through a lot of trouble defining each skill and ability plus, which level does the TERA Mystic obtain the skill. Continuing from skills and abilities, I headed over to the glyph section. Because my character was an all around class meaning, the Mystic was capable of jobs as a healer, buffer and summoner, I was exposed to wide variety of tactics. Recently I bought the Glyph of Brilliance (at the price of 4,923 Gold) which with the Aura of the Swift skill, I was able to decrease MP consumption by at least 50% My chances in PvP improved dramatically; with enough Gold to spare, I went around buying several other glyphs to help my comrades in battle and I hate to admit it but the guides’ strategies worked way better than mine!

In conclusion, this Mystic guide (or any other TERA Online guide for that matter) should not be missed. Before I forget, the website promotes an All Access Pass which basically is a lifetime membership with Killer Guides. Instead of buying one guide after another, you will be able to download as many guides as possible for the price of $129.99 USD. According to their customer service representative, the all access pass covers new and old releases! Or if you’re just looking for more TERA goodness, Killer Guides also has their TERA Online package for sale too.

Elder Scrolls Online Beta Imminent

According to elderscrollslevelingguide.com the beta for The Elder Scrolls Online (TES? TESO? ESO?) is less than a month away. If you haven’t done so, you should definitely sign up for the newsletter at the official site and keep a close eye on the forums. I suspect that sign-ups won’t be open for long based on the interest the game has seen so far. Not wanna say it’s going to the be the WoW killer … but yeah, this might (finally) be the WoW killer.

TERA Mystic Skills Guide and Builds

Below is an introduction about TERA Mystic skills guide and builds, if you want to find out more advance information about this class, head on to advanced strategies for TERA Mystic.

Hey guys, and welcome to my Tera Online guide to Mystics. This is probably the most requested guide so I’ll try to go into as much detail as possible about this class. First thing I’ll say, is that Mystics is a very unique class. Playing them isn’t going to be like anything else in other MMO’s. Some may love the play style, and some may absolutely hate it. Either way, they are a very good class to pick if you enjoy playing a support healer

tera mystic class

Sharan Bolt
The first ability you will get as a Mystic is your basic attack called Sharon Bolt. Like the Priest’s basic attack, this does not restore mana despite all other classes having basic attacks that do. It does decent damage and can by glyphed to be do more damage, and it’s a good idea to glyph this if you’re soloing a lot. But, in groups you’ll find yourself not attacking much. In fact, as a Mystic in a group, I should tell you that because of how many support spells you are given, you will often be left out of combat the entire time. Always make sure you try to enter combat at least once towards the start of a dungeon, in order to activate your Campfire Charms, which do not activate after being used until you enter combat, at least in the current Korean builds.

TERA MYSTIC skills sharons bolt

 Arun’s Vitae
The second ability you will get is called Arun’s Vitae. I’m going to spend quite a bit of time on this ability because it is one of your core Mystic abilities. Now, the fact that I’m saying this is a core ability of a Mystic is what will drive a lot of players away from playing a Mystic. This is a heal that you drop on the ground that other players have to get themselves in order to be healed by it. Most players who have played other MMO’s will be turned off by a heal like this. You will be turned off even more when I tell you this is one of only three healing spells that Mystics get. It’s important to note though, that Tera isn’t like other MMO’s. It’s combat system is very different. I promise you that nearly everyone in your group will know what these red balls do, and how good they are. When DPS and tanks take damage in Tera, they are made very aware of it, unlike in other games, because in Tera you cannot take multiple hits. If a damage dealer takes the hits, the first thing he’ll do is back out.

tera mystic aruns vitae skill

If you’re dropping these red balls on the ground though, the DPS will alternatively run and pick these up almost immediately. If they don’t, you yell at them, and explain to them how good these tiny red balls of loving are. Not only do they heal, but they remove debuffs that are acquired from the DPS taking damage off of a BAM. There are some tricks to know with the skill. One of them not being the fact that you can drop pictures with these balls. One of the tricks is that while dropping these moats, they generate a bit of agro, but when party members using them, they do not give you healing threat. Meaning you can use these to heal your group without generating threat onto yourself. Something that Priests cannot do with any of their heal spells. This means you can drop them all around before a boss is engaged and you have a skittle army on the floor for your party. This skill adds a very unique play style to the Mystic, but this is only scratching the surface.

Mana Infusion
The next skill you’ll get is called Mana Infusion. This skill is not limited to Mystics. It is a mana regeneration spell that you can use to restore mana when you get low and is usable while still casting healing spells. At lower levels as a Mystic, you’ll find yourself having a lot of trouble keeping mana while healing in groups. So make yourself fond of this spell. The next skill is called Metamorphic Blast. A skill identical to the Priest’s skill. It even goes by the same name. This will be your main damage ability at lower levels. It has a short cool down and is spammable. Hitting all targets in front of you. Note that if a target is close enough, this skill can hit the same target twice and do extra damage.

tera mystic mana infusion

Thrall of Protection
The next skill you’ll get is Thrall of Protection. Pets are not anything new to the MMO genre but Mystic pets are a bit different. There are several of them, but only one of them can be used at a time and this will be the main one you use while soloing. It’s a miniature tank that can tank mobs while you are soloing, making soloing as a Mystic very easy. The Thrall is even capable of tanking BAM, but I must stress that you should never use the Thrall in groups. This Thrall is currently associated with a strange bug where it will put your group members in a combat stance and keep them in it, even after all enemies nearby are dead. This may not seem like much, but it will aggravate your group members to no end. It will slow your tank, and ultimately slow the speed at which he can pull and gather mobs between pulls. There is no upside to using a Thrall of Protection in a party in the first place. He doesn’t do significant damage compared to the damage dealers and he will not out threat a Lancer, so only use the Thrall in a group if you are intentionally trying to piss your party off.

tera mystic thrall of protection

Metamorphic Smite
Next is a spell called Metamorphic Smite, it functions similar to Metamorphic Blast. It’s a close range airwave spell that requires your targets in front of you in order to do damage. While using this in PvP and soloing is good, using it on Bams while healing will put yourself needlessly at risk. You’ll usually be too busy using support spells like dropping red orbs anyway.

tera mystic metamorphic smite

Teleport Jaunt
Teleport Jaunt is the next ability you will learn and is your escape ability as a Mystic. It’s an amazing escape, but it does have a small cast time, so you can’t use it too reactively or you’ll get caught. Use this to move to your destination quickly, or avoid Bam hits, or to escape PvP players training onto you. Note that there is a glyph that can give this a 25% chance to reset the abilities cool down allowing you to double blink, which is very useful for running away in PvP, as Mystics have a pretty low survivability once caught without this or retaliation off cool down. I’ll go over survivability more later.

tera mystic teleport jaunt

Corruption Ring
The next skill is a very unique skill called Corruption Ring. A lot of people will initially be confused about the applications of this skill and when to use it, etc. I’ll start by saying there aren’t many uses, and you probably won’t use this skill all that often. But, it’s still good to know how it works. Channeling the spell will make you create a ring around yourself that does damage to anything in it, stealing energy from them. Using this spell again afterwards, after you have dealt damage, will restore mana to everyone in the room. Your second pet you will get is called Thrall of Vengeance.

tera mystic corruption ring skill

Thrall of Vengeance
This is your damage dealing pet. He doesn’t last long, but he has quite a bit of fight in him. Remember that using this pet will unsummon the other thralls, so if soloing, it’s better to stick with your protection Thrall.

This guy is good for helping your group do damage on Bams or do damage period if you are partied with someone else while leveling. He only lasts 17 seconds but he has a 20 second cool down, meaning he can be up almost as much as you want him up. Next up is a spell called Volley of Curses. This is a damage over time spell that is cast via lock-on and can stack up to three times. This is a high damage skill and should be keeping it stacked on Bams if you find yourself doing nothing between the very few healing spells you have to cast, or dropping orbs. This is also a great spell for PvP as you can easily kite and keep yourself healed while letting this dot will down your foe. It is an instant cast and has no cool down making it very easy to use in almost any situation. But the debuff can drop easily if you are forced into healing or doing something else for a few seconds.

tera mystic thrall of vengeance

Sonorous Dream
Sonorous Dream is the tenth spell you will get as a Mystic. It is a sleep spell, but unlike the Priest’s sleep spell, this version can lock on up to two targets. The sleep doesn’t last long, but the CC is very effective in PvP and PvE. Note that sleeping a Bam while it is trying to use a dangerous attack, will interrupt it. Not unlike a Lancer’s Chain or a Priest’s Sleep. This can be used in countless situations, be it shrinking a size of a pool, or sleeping a Bam, or sleeping healers in PvP. Note that a neat trick is to sleep a Bam if a Lancer dies, run in, res him, and then he can break the sleep.

tera mystic sonorous dream

Aron’s Cleansing Touch
The next skill of a Mystic is called Aron’s Cleansing. This is a Mystic’s direct target dispel ability. It’s not as good as a priest’s, as it is in AoE, but it can lock on up to two targets at a time, and remove any debuffs from those targets. An easy way to tell who needs dispelled is to look for anybody in your party with a purple health bar, then try to dispel them as quickly as possible. In the later dungeons, there are some very dangerous debuffs that get thrown out, so get in the habit of dispelling as quickly as you see the debuffs appear.

tera mystic aruns cleansing touch skill

Thrall of Life
Your third Thrall you will get is called Thrall of Life. This is a cute little fairy that will heal you whenever you are hurting. Though this fairy does heal party members near you, it’s primary objective is to heal you, and it will focus it’s heals on you. This is a great way to keep yourself healthy in PvE. This pet will take care of you so you can focus on healing your teammates. In PvP, this Thrall can make you very hard to kill. The skill isn’t spammable, so be careful about taking damage and getting caught as a Mystic. At the same time though, the spell doesn’t have a long cool down so don’t forget to use it when you need it.

tera mystic thrall of life

Titanic Favor
Next up is Titanic Favor. This is the most important spell in your arsenal because this is your only direct healing spell you will get as a Mystic. At all. Ever. This is around the part in the guide where I assume most people will turn away from Mystics. Their play style is so different, and although they are healers, they only have three healing spells. One is a fairy that can only heal themselves, another is orbs on the ground, and the last is this: a spell that can only target two people. It is a lock-on skill, but it has next to no cool down so it is spammable. No, Mystics do not have a huge AoE healing spell, and no, they do not have a giant heal spell, all they have is this. Also note that this heal puts a heal over time on your target though. This can generate threat at the start of a pull, so try not to heal a Lancer when he is about to pull a group of mobs, though this is more on the Lancer’s shoulders than yours to worry about.

So now that we’ve gone over all three of the Mystic heal spells, you must be wondering why pick a Mystic to heal? If you’ve seen some of my other videos, you’ll notice I mention several times that Mystics are better than Priests for PvE. The reasoning may not be obvious yet, but I’ll go over the skills that make Mystics amazing in PvE as they come up. Note that despite you only having the skill for direct healing, it is a very strong spell that can be used over and over again. You’ll need to master it for higher end dungeons though, practicing on how locking on works.

Resurrection
Next up is a typical resurrection spell. It will resurrect any party members within the circle, and the circle is cast four meters in front of you. While other classes can res using a scroll, it has a long cool down, whereas your res does not. So you should be the one doing the res’ing, unless it is you that needs to be res’d. The next spell is an Aura. I’m going to skip over it for now though, and go over all the Aura’s at the end of the video.

Overall, they say that having a Mystic in your party is better than going with a Tera Priest.

 

In-Depth Guide to TERA Mystic Skills

Summon Party
The 16th spell on the list is called . Like the Priest’s version of the spell, you can use it to summon anyone in your party to wherever you are, as long as you are in the same zone as them. This will also change their channels to match yours, but this doesn’t work across continents, across worlds, or inside dungeons.

tera mystic summon party skill

Regression
Regression is your next spell and it’s main uses are in PvP. This is a close range AoE dispel that requires you to be fairly close to whatever it is you are dispelling. There are some mobs that may need to be dispelled in this game in PvE, and learning which and when can be tricky. This spell’s main applications are stripping the buffs off of players though. Skipping over another Aura for now, we jump right into another spell called Titanic Wrath.

tera mystic skills regression

Titanic Wrath
This spell is one of the reasons that a Mystic, when you are healing your group, will never have time to do damage. This spell has a small range and buffs anyone near you for 25 seconds to deal increased damage, including yourself. You can glyph it to last longer and the cool down is only 10 seconds. In case you missed hitting a group member, you can cast it again. This does not stack with the Priest’s version of this buff which lasts 15 minutes, so you must be really confused, why you would pick a Mystic over a Priest? Don’t worry, it’s coming, I promise.

tera mystic skill thrall of wrath

Arun’s Tear
Next up is Erin’s Tear. This is one of the top five most overpowered spells in this game. This is a clone of your starting ability, Aron’s Vitae. Only instead of restoring health, it restores mana. All classes can restore mana on their own, so why is this skill so good? It ties into why Mystics are great healers and support. First, you’ll need to know something about Slayers and Berserkers though. Unlike other classes, Slayers and Berserkers do not have typical mana pools, or rather, it’s like a rage pool that goes up when they do basic attacks or eat these orbs. You can guarantee a Slayer and a Berserker full rage going into combat.

You also need to know that basic attacks for all classes to very little damage. Their main purpose is to restore mana for said class. But, by dropping these orbs, you eliminate the need for all damage dealers in your group to do basic attacks. Meaning they can spam their strongest abilities without having to worry about mana. Ever. On top of these orbs, you get another spell I’ll go over later that further improves your group mana regen. As a Mystic you’ll want to be dropping these with your red orbs non-stop during Boss fights while using Titanic Wrath to buff your group between healing people. For best results, drop these orbs right beside the party members that need them so they get minimal interruption in the rotation. You should be all right to run into melee to drop these for them. For Swords and Archers, just run up to their faces and drop them a blue skittle of love.

tera mystic aruns tear

Mire
The next skill you will learn is called Mire. This is a super snare, slowing anyone affected by it drastically. A side effect is that the target cannot be knocked down or immobilized while snared. But, it is worth mentioning that this can target up to four players at once. Meaning if you have four melee trained onto in PvP, this will get them off of you as long as it doesn’t miss or get resisted. I’ll be skipping over another Aura to jump into your next and final Thrall, the Thrall of Wrath.

tera mystic skill mire

 Thrall of Wrath
This summons a gigantic Golem that will do some AoE damage and then vanish. This is a long cool down and is very situational, but if you find time between buffing, healing, and dropping orbs, this should be your go-to damage spell if it isn’t on cool down. Otherwise, resort to stacking your dot on whatever your group is fighting.

tera mystic skill thrall of wrath

Ancient Binding
The next skill you learn is called Ancient Binding. It’s another slow that slows less than Mire, but it has a shorter cool down, and isn’t lock on, so it can be used reactively. It’s situational though, and more applicable in PvP than PvE, unless you’re fighting a bam without your Thrall or something.

 

Vow of Rebirth

tera mystic skill vo of rebirth

Vow of Rebirth is another one of your most powerful spells in your arsenal. This spell can be cast on any group member so that when they, or you die, come back to life. It’s a good idea to cast this on your group’s Lancer by getting

 

him to stand away from other party members at the start. This skill can be mis-aimed if you try to cast it into a group of people. It is instant cast and will literally cast on the first player in front of you, so make sure you cast it properly, and always have it up. Note that it has a 20 minute cool down.

Curse of Exhaustion
Next up is a PvP only spell called Curse of Exhaustion. Not to be confused with the Priest’s spell Curse of Exhaustion. This spell is a lock-on skill that can target up to four enemy players and increase their ability cool downs by 20%. This does a lot more than you think it does. It can really screw with someone in a fight, or rather, four people at once. So make sure you keep it on your hotkey bar when you are PvP’ing, but when you are PvE’ing, you won’t this on your hotkey bar at all. It doesn’t work on mobs. Skipping over another Aura, we move on to the second to last spell you’ll get as a Mystic: Shara’s Lash.

tera mystic curse of exhaustion

Shara’s Lash
This skill is your own personal ash arrow. It’s a skill shot that stuns on a 30 second cool down. When using this spell, take into account the incredibly slow missile speed. Anyone who knows it’s coming can dodge it, and it’s range is fairly short. It’s good for PvE when soloing and interrupting bam, and good in PvP to stun someone directly in front of you like a Tera Slayer, Tera Berserker, Tera Warrior or Tera Lancer, giving you time to get away.

tera mystic sharas lash

Curse of Confusion
Last, but not least, is a Mystic’s strongest PvP spell. Curse of Confusion. This is a lock-on skill that can inflict up to four targets near you, and will fear them temporarily. It’s an AoE CC, amazing for setting up kills in team fights, and this is one of the reasons that despite their low survivability skills in PvP, Mystics are still preferred in PvP over Priests. I may seem like a Mystic advocate by saying that they are better in PvP and PvE, but it’s a known fact that Mystics simply have more utility in both scenario’s despite having less healing than Priests. Priest fans worry not though, Blue Hole is already planning to buff that class. Now that we’ve gone over all of Mystic’s main spells, I’ll explain their Aura’s. Mystics have two separate sets of two Aura’s. What I mean by this, is that one Aura cannot be activated with another. There are four in total, and you can have two Aura’s activated at any time.

tera mystic curse of confusion

Firstly, one thing unanimous with all four Aura’s is they have an MP upkeep cost of 30 mana per second, and they have a 20 yard range, so you have to be near your party members for them to benefit from it.

For more advanced strategies, hints and gaming tips, this advanced TERA Mystic leveling reference is recommended.

 

TERA Mystic Aura Skills and How to Use Them

Here’s an overview on TERA Mystic Aura skills. More detail on TERA Mystic Skills, strategies, and game plays  could be found over at KillerGuides.com, from this TERA Mystic skills manual.

Aura of the Unyielding and Aura of the Tenacious

aura of the tenacious tera mystic

The first set of Aura’s is Aura of the Unyielding and Aura of the Tenacious. You can only have one of these two activated at a time. Aura of the Unyielding is a buff that reduces your party members’ chances to get critically hit by 50%. The spell uses are mainly PvP to protect your team from too much burst. Aura of the Tenacious is a group wide buff that gives your party back 20 mana every second. You should immediately notice that the upkeep for this spell is 30 mana every 2 seconds, but will give you 40 mana every 2 seconds. Meaning it still benefits the Mystic, slightly. This is the PvE Aura of the two, and this will help with stopping your group from ever running out of mana when coupled with your blue skittles.

Tera mystic aura unyielding

Aura of the Swift
The second set of Auras is Aura of the Swift and Aura of the Merciless. Like the previous two, only one of these can be activated at a time. Aura of the Swift is a movement speed buff for your group that will increase their movement speed by 10% out of combat. It’s great for situations where your party needs to move around a lot. But, because of the other Aura in this group, you will not be using Aura of the Swift much.

tera mystic aura of the swift

Aura of the Merciless
The last Aura, Aura of the Merciless, is well…I’ll let you guys read this one yourselves. No, those aren’t typo’s, and yes, you are reading that right. It doubles the crit rate of your party members. This is the strongest spell in the game, and the main reason why Mystics are preferred for end game dungeons. The damage differences for your party members is insane when comparing groups with a Priest healer and a Mystic healer. If you are interested in doing speed clears at max level, you’ll want a Mystic over a Priest if nothing but for this spell. Partied together with Tera Sorcerer skills or a ranged Tera archer, your party could become quite strong.

Tera mystic aura of the merciless

That’s all for Mystics, but I’d like to end on a note that Mystics are the second hardest class to master in Tera. Second only to Warriors because of how complicated and diverse their spells and abilities are. When all is said and done, Priests can heal just as good as Mystics can, Priests just lack support and utility spells.

I hope you found this guide useful.

TERA Mystic Boss Fight

TERA Mystic is an utility class who can heal, give buff, and attack at the same time. Moreover, this class can resurrect allies from death. With these reasons, the Mystic class is a very important class in team group. A group that have the best TERA Mystic will become invincible!

If you want to learn more about TERA Mystic, refer to this TERA Mystic leveling handbook. More in-depth game information can also be found from TERA Online collection of guides.

TERA Mystic Overview

Once called an Elementalist, the TERA Mystic still uses the spirits and natural elements to assist them as well as their allies on the battlefield. While the TERA Mystic may look fragile in their light armor, their appearance is deceiving because they are among the most powerful druid-like casters in gaming. The spells they conjure can destroy and hinder; can absorb and expel massive amounts of energy, and with skill and player intuition can navigate nearly any obstacle.

The TERA Mystic has exceptional graphics as a caster that create a visually pleasing gaming experience, and because they are not simple to master the effective methods and styles are a treat to command. In the TERA Mystic guide the first thing potential players notice is the sheer amount of abilities afforded to this class. From explosive AOE damage coming from Aqua Veil, to a Self Heal, to crowd control like Binding Shot the Mystic is an incredibly versatile avatar. References to the complete Mystic skills and abilities.

That is only the beginning. The TERA Mystic guide thoroughly outlines how after the lower levels the player will receive defining features like offensive buffs, a larger variety of healing skills, as well as utility spells that help them adapt to any group setup. This powerful and highly sought after hybrid is a good all-round class to dive into and delivers right out the gate. Mana isn’t hard to come by and after reading through the impressions in the TERA Mystic guide, their ability to manifest life-orbs and heal 40% hp on a regular basis is amazingly popular!

Furthermore, early on in the Mystics story the player gets a pet to command. While it does negligible damage it’s great for tanking and keeping the Mystic at range where it should be. Beyond that they can resurrect slain players, teleport them to the Mystic’s position, and even come equipped with an instant forward teleport ability that can help them escape any tight situation or close call.

The Tera Mystic is an increasingly popular choice for amongst Tera online walkthroughs, and also from the ground up, from the lower levels to the high end gaming experience, they are awesome.

So viola! A fast look into the Mystic. If you want more detailed content and gaming strategies, try checking out this Tera online Mystic reference.

TERA Mystic Guide

A new version of TERA MMORPG is coming out, and raising many questions. The game is a true action skill play, meaning you must actually do something not just rely on passive armor or skills. There are no factions – simply a choice of eight different classes with a variety of races to quest on and kill monsters.

The TERA Mystic supports other players in combat. One of the two classes that can heal, the TERA mystic brings an assortment of buffs to enhance performance of others, while being able to damage foes. The TERA Mystic uses MP to do all these functions, so they must be able to replenish their own MP while remaining active. The primary difference between this class and the Tera priest is that priest excels at healing. This class is a jack of all trades so to speak.

TERA Mystic guide can easily be found through searching for online Tera guides. However, since the class is so versatile, the TERA Mystic guide may be largely unwieldy. Some of the better guides have search built into them so the appropriate information can be found. Additionally, the guides are just that- guidelines. The way you play the character can affects the entire game for you and others you may play with. Bearing all that in mind, TERA Mystic guide contains a wealth of information you may find helpful as you progress in the game.

For a very simple example, consider the starting skills all mystics have. Being a hybrid class, the player can heal and buff itself, kill enemies (slowly) and dodge enemies. The first skill is a damage dealer, with fast casts and less mana use. The second skill is a healing item, which you pick up to use. It heals you for about 40% of your health. Do not worry about being able to aim for damage; the orb follows the target you select. Both these abilities get better as you progress in the game.

For more in-depth information about TERA Mystics, don’t miss out on this advanced reference to the Tera Mystic.

TERA Mystic Gameplay

Below in an introduction to TERA Mystic game play, if you would like to read an advance detail of this class, kindly go to TERA Mystic Strategy Manual.

TERA Mystics Skills and Abilities

Below you’ll find an introduction to TERA Mystic Skills and Abilities, for more in-dept information and a full guide, check out this TERA Mystic walkthrough.

Any MMORPG isn’t complete much less exciting without the variety of characters to choose from. Most hardcore MMORPG players get magnetized by the fact that there are multiple characters that they can play as and that each character or avatar has unique skills and abilities.

One game that offers this feature is TERA Online. The game is a soon to be released and highly awaited for MMORPG developed by the teamwork of Bluehole Studios, En Masse Entertainment and Frogster Interactive Pictures. The game’s story line is plain and simple but definitely not boring – the world is threatened to be overruled by titans, formidable monsters and creatures from the underworld, and it is tasked on players to stand and guard the world from being ruled by these evil forces.

One character class that is a crowd favorite in TERA Online classes is Mystics – formerly known as Elementalist, has the power to summon spirits and control elements to help them and their allies during battles. The TERA Mystic class is characterized by their strength and wisdom in controlling the spirits and channeling spells that aid their allies and vanquish evil. Playing as a Mystic, you’ll find the class to be intriguing considering their unique approach to battling. Mystics use their powers and skills to drain and absorb their enemy’s health and mana so that it becomes easier to kill and inflict damage to them and their allies. If you’re looking for a guide to the TERA Mystic class, look no further as we spill out the skills and powers that are possessed by these avatars in this complete and comprehensive TERA guide.

Mana Boost. The skill is aimed in regenerating the character’s mana. It is quite useful since it allows your character to cast spells and skills continuously since it doesn’t deplete the mana and doesn’t require downtime. When the Mystic is hit or damaged while casting the skill, the effects of Mana Boost is concurrently canceled.

Elemental Shot. The skill hits a single target and is usually cast as a starting skill. As you upgrade the skill at level 4 and 8, it becomes a customary starting skill for damaging single targets.

Essence Leech. Our TERA Mystic guide has identified this skill to be a very distinct type of skill. It is classified as an AoE or Area of Effect power that is amassed when the Mystic turns level 4. It is quite useful for team battles and hunts. The skill consumes health points from the surrounding targets within the scope of the skill and after multiple uses, the spell will return mana to the Mystic class rather than consume the health points.

If you wish to know more about the class or about the game, you can check out another TERA Mystic class to learn and master how to use the skills in sync with each other in such a way that the combos prove to be maximally effective.